The Specialists (and Catanimals)
Two ways to add more to your game by specialising in a resource
The Story
The Specialists in Atlantis allow a Cataner who specialises in the production of one or more resources to gain additional Victory Points. The player who is a specialist in collecting specific resources may also receive a special advantage.
Catanimals is based on a similar theme.
Pieces Needed
- 5 x Specialist Cards for the base game Cards (one for each resource)
- 6 x Specialist Cards for Seafarers/C&K if adding in a Gold Specialist
Suitable for Base, Seafarers, C&K, also for 3-6 players

Instructions/Rules
Catan: Atlantis – The Specialists:
The game is set up following normal rules. The 5 Specialist cards are placed beside the board. The game is played using the normal rules with the following additions:- Each settlement or city brings in “special points” for its owner for specific Resource hexes. These represent the expertise of the player in collecting these resources.
- A settlement contributes 1 point for each Resource hex, while a city contributes 2 points. Example: A city at the intersection of two Forest hexes and one Pasture hex contributes 4 Lumber points and 2 Wool points.
- As soon as a player earns 4 points for any one Resource, they receive the associated specialist card. Each card is worth 1 Victory Point.
- The specialist cards always belong to the player with the most specialist points. If two or more players have the same amount of specialist points, the card is returned to the side of the table until a player has the most cards.
- Resource Collection - Choose the optional rule your table prefers, but not both.
Option One: At the end of their Production Phase, a player may collect one Resource card for every corresponding specialist card they possess for free. The drawn Resource card must be the same resource indicated on the specialist card.
Option Two: Whenever a "7" is rolled, a player may collect one resource matching each specialist they currently hold. - The first player to earn 12 or more Victory Points (Base Game) wins the game. A player may also win the game if they possess 4 or more specialist cards
or for a simpler method of play you can use these rules
Catanimals
- CATANIMALS
- For each settlement adjacent to a resource hex, you receive one "resource point" of that hex type. A city gives 2 resource points. Special 2:1 harbors also give 1 point for a settlement, 2 for a city. For example, a city built on an intersection of an ore hex, a brick hex and a lumber harbour, gets 2 ore, 2 brick and 2 lumber resource points.
- The first player to get 3 points of a resource type gets the corresponding Catanimal, and each Catanimal is worth 1 victory point. Similar to the longest road rules, they can be stolen if the player is surpassed in resource points of a type.
- The victory points required to win the base game are increased to 12.
- Whenever a player has one of their cards stolen as a result of a robber movement, the player takes the Robber Sheep Plushie from whoever has it at the time.
- Owning the Robber Sheep plushie increases your hand limit to 10 cards instead of 7 next time the robbers attack.
- The plushie sheep robber does NOT gain the holder an extra victory point.
Credits
Copyright:
- The Specialists was created by Stefan Risthaus, published in Catan: Atlantis
- Catanimals was created by Klaus Teuber with the plushies made available for sale.
Index of Scenarios
These resources and maps have been gathered from various locations, including the old Catan Maps website. We do not own any of the material and we do not hold the copyright for its use. "The Lost Maps" project is about Catan fans sharing royalty free resources in a not for profit sharing process. For this reason we expressly forbid the commercial use of any resources or data on this site without permission from the original copyright holders. We welcome any feedback, suggestions or corrections.







