Unofficial hex - Amalgam
Unofficial hex from Mexico.
Amalgam: Replace the desert with the amalgam hex and add a number token to it. Replace a pasture hex if you want to use a second amalgam hex. Whenever the number on this hex is rolled, every player with a settlement or city on it will roll 1 die to determine what resources it will produce, one player at a time in clockwise order. The resources’ numbers are assigned in clockwise order starting with the number 1 on the desert, and are as follows:
1 = Desert = No resource.
2 = Mountain = Ore.
3 = Forest = Wood.
4 = Field = Wheat.
5 = Pasture = Wool.
6 = Hill = Brick.
Cities produce 2 of the same resource type. If played with Cities & Knights, a city will produce commodities as usual if a pasture, mountain or forest tile is rolled.
Optional rules: If you own a copy of Catan: Dice Game, give one Dice Game die to every player that builds on this hex. When this hex produces resources, every player with a building on this tile will roll the special die instead of the regular one, and take the resource shown on it. If Gold is rolled, no resource is produced.
Specifications
- Official product: No
- Source: Other
