THE LOST MAPS

ENCHANTED LAND

Sets Needed

Base Set
Base 5/6 Player
Seafarers
Seafarers 5/6 Player
Cities & Knights

Recommended for
3 to 4 players

Instructions for 5 player and 6 player versions are included lower down this page.

Game Instructions
  • Victory: 4 players: First to 6 Treasures or 18 Victory Points
                  3 Players: First to 6 Treasures and 21 Victory Points
  • Rules: Standard + Enchanted Land

Introduction

The “Enchanted Land” scenario first appeared in 2001 in an issue of Catan-News, and has evolved slightly since then. It is available in its current form in the Catan game for Mac. It is reproduced here simply to make it easier for Catan fans to find, play, and share the scenario.

Players: 3-4

Rules: “Enchanted Land” is played according to the rules of the expansion “Seafarers” and “Cities & Knights”, with the changes and additions noted below.

The scenario shows a main island in the north and east and a treasure island inhabited by dragons in the southwest. The dragons guard 19 treasure chests (marked by Catan chits). Each player builds a settlement, a city, and then a second settlement on the main island. At least one settlement must be built on the south or west coast.

A knight may be placed onto a coastal intersection of the treasure island, as soon as there is a ship route towards this intersection. No roads can be built on the treasure island, and settlements can only be built on the coast. These settlements cannot be upgraded to cities.

Each player can only place 1 knight on the treasure island. Once a knight has arrived on the treasure island, he cannot go back to the main island. Knights at sea or on the treasure island don’t count for defense against the barbarians; however, they are not deactivated in case of a barbarian attack.

On the treasure island, an activated knight may be moved a distance of up to 3 intersections. Moving this knight costs an “action.” If, in the process, he displaces a weaker knight, that knight is placed on any of the treasure island’s coastal hexes. (Apart from that, a knight may not be moved back onto a coastal intersection, in order to prevent players from blocking other knights from crossing over.)

A knight that was activated on an intersection that bears a treasure chest can try ot rescue the treasure in the next round. When a knight tries to rescue a treasure, he is deactivated in the process. The treasures are guarded by dragons of strengths 1-3. To rescue the treasure, the knight must be equally strong or stronger than the dragon. Each rescued treasure chest is worth one Victory Point.

How do you determine the strength of the dragon?

  1. If you choose, you can mark the underside of the Catan chits with numbers. If so, mark six of them with 1, seven of them with 2, and six of them with 3. The strength is only discovered once a player attempts a rescue. If he fails, the chit is flipped back over.
  2. Alternatively, you may decide to use dice to determine the dragon’s strength. Roll one die:
    - Roll 1 or 2 = strength of 1
    - Roll 3 or 4 = strength of 2
    - Roll 5 or 6 = strength of 3

Other notes

  • Pirate: Do not use the pirate in this scenario.
  • Special notes on Progress Cards:
    Inventor: No number tokens on the Enchanted Island may be moved.
    Deserter and Intrigue: These two cards may not be used against knights standing on the “Enchanted Land”

Strategy

You can read a strategy guide for Enchanted Land at KBP Wiki.


 FIVE PLAYER “ENCHANTED LAND”

Thanks to James Wolfpacker for submitting 5-player and 6-player maps for the “Enchanted Land” scenario! The following are fan-made maps for the official “Enchanted Land” scenario.

Important: Read the rules for Enchanted Land above before starting this.

  • Rules & Setup: The rules are the same as the regular 3-4 player Enchanted Land Map. The number chit locations should remain fixed as they have been balanced for placement. However, the terrain hexes may be placed randomly (except for the desert on the mainland, and the gold and desert on the Enchanted Land). Note that the frame is an unusual 7×8 arrangement.
  • Required Sets:
    - Settlers of Catan Base Game
    - Catan 5-6 Player Expansion
    - Seafarers
    - Seafarers 5-6 Player Expansion
    - Cities and Knights
    - Cities and Knights 5-6 Player Expansion
  • Mainland Hexes: 6 Wood, 6 Wool, 6 Wheat, 5 Ore, 4 Brick, 1 Desert
  • Mainland Numbers: 5-6 Player Base Game number chits (one chit with number 2 will not be used)
  • Enchanted Land Hexes: 2 Gold, 2 Wood, 2 Brick, 2 Wheat, 2 Ore, 1 Wool, 5 Desert (or 4 Desert and 1 Sea)
  • Enchanted Land Numbers: Use 3-4 Player Base Game number chits
  • Sea Hexes: 22
  • Frame Pieces: 6 Base Game (3 Hex + angle), 4 Two Hex, 2 One Hex, 2 Ends with Sea Hex

SIX PLAYER “ENCHANTED LAND”

Thanks to James Wolfpacker for submitting 5-player and 6-player maps for the “Enchanted Land” scenario! The following are fan-made maps for the official “Enchanted Land” scenario.

Important: Read the rules for Enchanted Land above before starting this.

  • Rules & Setup: The rules are the same as the regular 3-4 player Enchanted Land Map. The number chit locations should remain fixed as they have been balanced for placement, but the terrain hexes may be placed randomly (except for the gold and desert on the Enchanted Land). Note that the frame is an unusual 7×8 arrangement. Also, one terrain hex will be placed on top of an end frame piece that has a sea hex.
  • Required Sets:
    - Settlers of Catan Base Game
    - Catan 5-6 Player Expansion
    - Seafarers
    - Seafarers 5-6 Player Expansion
    - Cities and Knights
    - Cities and Knights 5-6 Player Expansion
  • Mainland Hexes: 6 Wood, 6 Wool, 6 Wheat, 5 Ore, 5 Brick, plus 2 Random (from Wood, Wool, Wheat, Ore, Brick).
  • Mainland Numbers: 5-6 Player Base Game number chits (one chit with number 2 will not be used) and Seafarer number chits 3, 4, 10
  • Enchanted Land Hexes: 2 Gold, 2 Wood, 2 Brick, 2 Wheat, 2 Ore, 1 Wool, 5 Desert (or 4 Desert and 1 Sea)
  • Enchanted Land Numbers: Use 3-4 Player Base Game number chits
  • Sea Hexes: 21
  • Frame Pieces: 6 Base Game (3 Hex + angle), 4 Two Hex, 2 One Hex, 2 Ends with Sea Hex

Additional Note on the Rules for 5-6 players

There are two options if all Treasures have been rescued.

  1. Shuffle all the Dragons (or VP tokens 1-3) and place them in unoccupied locations on the island and continue playing until someone meets the victory conditions.

  2. End the game after each player has had the same number of turns with the winner having the most victory points. Optional Tiebreakers in order: (1) most Treasures rescued; (2) player with more metros; (3) most VPs from building settlements, cities, and metros; (4) most VPs from Defender (5) most resources + commodities in hand at the end of the game. See less

These maps are made available as a free resource for Catan players. They may not be reproduced for commercial purposes nor distributed on commercial sites. If you believe any map infringes a copyright you own, it will be removed immediately until the matter is resolved.

If you have a question about these maps and/or rules, please contact us. We welcome any feedback, suggestions or corrections.