THE LOST MAPS

ARCTIC MIST

Sets Needed

Base Set
Seafarers
Volcanoes
Icebergs

Recommended for
3 to 4 players

Game Instructions
  • Victory: 10 Victory Points
  • Rules: Standard + Volcano _ Iceberg

This is a spin-off of the Fog Island scenario from Seafarers, with a bunch of icebergs thrown into the mix. The Catanians of the globe’s four continents have just discovered a new continent in the far north – it is a majestic land filled with gold fields and arctic volcanoes, but the waters are also filled with treacherous icebergs.

Setup: Setup the map as shown above, leaving a blank area in the middle of undiscovered hexes. Take the following hexes and number tiles and place them into four piles facedown:

  • Undiscovered land hexes (2 ore, 2 gold, 2 volcano, 1 brick, 1 sheep)
  • Undiscovered land hex numbers (3, 5, 5, 6, 8, 9, 9, 10)
  • Undiscovered iceberg hexes (3 icebergs)
  • Undiscovered iceberg numbers (6, 8, 9)

Shuffle these tiles into their four respective piles and place them face down.

Arctic Mist piles

Rules of the Iceberg: The Iceberg is a sea hex, not a land hex. Whenever the number on an iceberg is rolled, you retake one six-sided die and roll it. The ice “shifts” in the direction of the number that was rolled (each iceberg’s side is marked 1-6). If a ship is on that pathway, it is destroyed and returned to the player’s stock. It may be rebuilt later. The iceberg does not affect roads, just ships (at least, the way I play, but not according to its creator). The iceberg will also never affect settlements or cities, as its six numbers are only on pathways, not intersections.

Read the full Iceberg rules here.

Rules of Discovery

Similar to Fog Island, when a player uncovers a new land tile, he is awarded one resource card of that tile. If it is Gold, or a Volcano, he may take one resource card of his choice. When an iceberg tile is drawn, there is no special event, and the player receives no bonus card.

Note that there are separate piles of numbers, depending on if a land or iceberg tile is drawn.

Rules of the Volcano

How does the Volcano work? It’s like a Gold Hex, but risky. If you live on a Volcano hex and its number is rolled, you may take a Resource Card of your choice from the bank. After collecting the resources, ONE of the dice is re-rolled to determine the lava flow. Each point of the volcano hex is numbered 1-6, and lava flows in the direction of the roll. If there is a Settlement at that intersection, it is destroyed and returns to the user’s stock. If there is a City at that intersection, it is reduced to a Settlement.

What happens if a settlement is destroyed, leaving an open road or two stranded all alone on the island? You may still continue to build off of that stranded road. You may even choose to not rebuild your settlement on the intersection it was destroyed, but perhaps on a different intersection.

Note that a destroyed settlement in this case would still break up your Longest Trading Route.

Read full Volcano rules here.

Robber and Pirate

Play with both. Each starts off the board until a player decides to place it.

These maps are made available as a free resource for Catan players. They may not be reproduced for commercial purposes nor distributed on commercial sites. If you believe any map infringes a copyright you own, it will be removed immediately until the matter is resolved.

If you have a question about these maps and/or rules, please contact us. We welcome any feedback, suggestions or corrections.

Index of Maps

Hexes/Resources

The Found Scenarios

The Found Scenarios

As well as maps, also check out different scenarios that you can add to your game. This page has a collection of official and fan-made add-ons that have been found online or included imany of the Catan Collector favourites.